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Norman Barrows's Blog

Member since Apr 2012

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Realtime mocap used in Hellblade

Realtime mocap used in Hellblade

A very interesting article on Ninja Theory's realtime motion capture technology as seen in Hellblade, and demoed at GDC and at SIGGRAPH....

· 2.8k
Things I've learned trying to draw grass.

Things I've learned trying to draw grass.

1. you can draw a million animated plants with no culling using instancing with static instance data. dynamic data is another story ( 60 vs 23 FPS i7...

· 3.8k · 2
Use of the Golden Ratio when modeling plants

Use of the Golden Ratio when modeling plants

Use of the Golden Ratio when modeling plantsFound this on YouTube:from:https://en.wikipedia.org/wiki/Golden_ratioUnder the subtopic Nature:"Adolf...

· 4.7k · 2
Increasing ET accuracy in fix-your-timestep

Increasing ET accuracy in fix-your-timestep

Increasing ET accuracy in fix-your-timestep The typical implementation of fix-your-timestep looks something like this:while ! quitgame { start_timer...

· 4.6k
Photrealism

Photrealism

An excellent video on techniques used to achieve photorealism in computer graphics.

· 3.1k · 4
"instancing" with DX9

"instancing" with DX9

The new PC has arrived (i7-6700K, GTX1080), and I'm starting on the final graphics for the game. Better grass plants were one of the first things....

· 3.9k · 2
Status report 6-15-2016

Status report 6-15-2016

status report 6-15-2016 the game is really coming along. its now complete, stable, and appealing enough that i've started playing it just for fun,...

· 2.9k
Status report 3-17-2016

Status report 3-17-2016

Major changes to Caveman v3.0 since the August 2015 release of beta 21: ENCOUNTERS: (encounters and treasure now scale to party size AND level, not...

· 2.4k
Beta 21 w/ skinned meshes released!

Beta 21 w/ skinned meshes released!

Beta 21 w/ skinned meshes released!guys look kinda dumb, girls aren't that pretty, the guy walk ani is kinda awkward (leg bones rotated outwards too...

· 2.5k
Work on skinned meshes continues

Work on skinned meshes continues

Work on skinned meshes continuesI added the ability to draw weapon-in-hand to the skinned mesh test routine. It can toggle between weapon types, and...

· 2.3k
Adding skinned meshes to Caveman

Adding skinned meshes to Caveman

Adding skinned meshes to CavemanA quick update since i haven't posted anything in a while.I'm busy adding skinned meshes to the game.When i started...

· 2.2k
Beautiful code part 3 - bottom up design

Beautiful code part 3 - bottom up design

Beautiful code part 3 - bottom up designan example of beautiful code using bottom up design.with this method, you start with the lowest level stuff,...

· 2.3k
Beautiful code - part 2 - top down design

Beautiful code - part 2 - top down design

Beautiful code - part 2 - top down designan example of beautiful code.this was a result of top down design. IE high level routines fist, lowest level...

· 2.4k · 2