Realtime mocap used in Hellblade
A very interesting article on Ninja Theory's realtime motion capture technology as seen in Hellblade, and demoed at GDC and at SIGGRAPH....
Member since Apr 2012
A very interesting article on Ninja Theory's realtime motion capture technology as seen in Hellblade, and demoed at GDC and at SIGGRAPH....
1. you can draw a million animated plants with no culling using instancing with static instance data. dynamic data is another story ( 60 vs 23 FPS i7...
Use of the Golden Ratio when modeling plantsFound this on YouTube:from:https://en.wikipedia.org/wiki/Golden_ratioUnder the subtopic Nature:"Adolf...
Creating assets for a nature scene - a 6 part Blender YouTube tutorial Found this on YouTube - very informative.
thoughts on fix-your-timestep and the spiral of death: in the fix-your timestep algo its generally assumed that on average ET will be < DT. with no...
Increasing ET accuracy in fix-your-timestep The typical implementation of fix-your-timestep looks something like this:while ! quitgame { start_timer...
An excellent video on techniques used to achieve photorealism in computer graphics.
The new PC has arrived (i7-6700K, GTX1080), and I'm starting on the final graphics for the game. Better grass plants were one of the first things....
status report 6-15-2016 the game is really coming along. its now complete, stable, and appealing enough that i've started playing it just for fun,...
The Grand List Of Console Role Playing Game Cliches from http://project-apollo.net/text/rpg.html There are few people who love a good console RPG...
Major changes to Caveman v3.0 since the August 2015 release of beta 21: ENCOUNTERS: (encounters and treasure now scale to party size AND level, not...
Beta 21 w/ skinned meshes released!guys look kinda dumb, girls aren't that pretty, the guy walk ani is kinda awkward (leg bones rotated outwards too...
Extra Credits - an online weekly video series about game designhttp://extra-credits.net/shows/extra-credits/
6 Fascinating Facts About How Video Games are Good For Youfrom the Intel...
Work on skinned meshes continuesI added the ability to draw weapon-in-hand to the skinned mesh test routine. It can toggle between weapon types, and...
Adding skinned meshes to CavemanA quick update since i haven't posted anything in a while.I'm busy adding skinned meshes to the game.When i started...
Beautiful code part 3 - bottom up designan example of beautiful code using bottom up design.with this method, you start with the lowest level stuff,...
Beautiful code - part 2 - top down designan example of beautiful code.this was a result of top down design. IE high level routines fist, lowest level...
Skinned mesh code part 5 - implementation example 2another implementation example from caveman 3.0:this is the actual code that draws band members...
Skinned mesh code part 4 - implementation exampleAn implementation example from Caveman 3.0: // called by draw_skinmesh_caveman // draws eyeballs...
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